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It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008.
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XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support.
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XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition), a networking API using Xbox Live on both Windows and Xbox 360 and better device handling. XNA Game Studio 2.0 was released on December 13, 2007. With an update, XNA developers could compile Xbox 360 binaries and share them with other Microsoft XNA Creator's Club members.
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Developers could create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. Express provides basic "starter kits" for rapid development of specific genres of games, such as platform games, real-time strategy, and first-person shooters. XNA Game Studio Express was the first version released on August 30, 2006, and was intended for students, hobbyists, and independent game developers. Five revisions have been released so far, but as of 2015, no new versions will be developed.

XNA Game Studio is a programming environment for development of games. For example, XNA Build analysis revealed that 40% of the textures that shipped with MechCommander 2 were unused and could have been omitted. The dependency data can be analyzed to help reduce the size of a game by finding content that is not actually used. XNA Build helps identify the pipeline dependencies, and also provides API access to enable further processing of the dependency data. A game asset pipeline describes the process by which game content, such as textures and 3D models, are modified to a form suitable for use by the gaming engine.

XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the game asset pipeline of individual game development efforts. Desktop applications can be distributed free of charge under Microsoft's current licensing.

XNA framework games that target the Xbox 360 platform could only be distributed by members of the Microsoft XNA Creator's Club/App Hub, which carried a $99/year subscription fee. The XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations. The XNA Framework integrates with a number of tools, such as the Cross-platform Audio Creation Tool (XACT), to aid in content creation. The XNA Framework encapsulates low-level technological details involved in coding a game, making sure that the framework itself takes care of the difference between platforms when games are ported from one compatible platform to another, and thereby allowing game developers to focus more on the content and gaming experience. NET-compliant language, but only C# in XNA Game Studio Express IDE and all versions of Visual Studio 20 (as of XNA 4.0) are officially supported. Games that run on the framework can technically be written in any. Since XNA games are written for the runtime, they can run on any platform that supports the XNA Framework with minimal or no modification. The runtime is available for Windows XP, Windows Vista, Windows 7, Windows Phone and Xbox 360. The framework runs on a version of the Common Language Runtime that is optimized for gaming to provide a managed execution environment.
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It includes an extensive set of class libraries, specific to game development, to promote maximum code reuse across target platforms. NET Compact Framework 2.0 for Xbox 360 development and. Microsoft XNA Framework is based on the native implementation of.
